Planes

Here are some story panels I did for Disney’s Planes in 2013.  The process for these was to take the 3D character models in Maya, light and render them and create the simple 3D backgrounds. The main portion of this task was combining all the elements and creating a digital painting in Photoshop.  One of the challenges for these was to make sure the planes are always positioned so you can see their mouths -so you can read their expressions.  This task was much easier on Cars as their mouths are right at the front.  With Planes, the long fuselages presented a challenge.

NIS_Germany_1NIS_Germany_2NIS_Germany_3NIS_Mexico_1

Published by Scott Douglas

I am an artist and have been working in the gaming industry. I have published over 50 titles including original IPs and for clients like Disney, Pixar, Dreamworks, Fox, and others.

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