Turbo Shot: Mechanical Designs

For the mechanical designs in Turbo Shot I thought the best approach for creating them was to do so in the voice of the antagonist of the game: Dr. Stinchcomb. Thinking of these designs coming from his hand brought more of a theme and focus to the work. Some of these concepts are shown inContinue reading “Turbo Shot: Mechanical Designs”

Turbo Shot: Characters

Turbo Shot has a large cast of characters and I enjoyed designing them. I thought I’d show some of the development process here. As they often do, these characters started out as pencil on paper roughs, then went through a few drafts to the final designs, on to 3D modelling and the renders you seeContinue reading “Turbo Shot: Characters”

Cowbots and Aliens: Wanted Posters

What Western setting is complete without Wanted Posters?  For Cowbots and Aliens, I created this series of posters to be displayed throughout the town setting.  The sketches you see here were actually part of the character design process for the game.  It was a fun way to use artwork that otherwise wouldn’t have been seen publicly. BonusContinue reading “Cowbots and Aliens: Wanted Posters”

Art From “Splurgle!”

Here are some illustrations I created for  a project called “Splurgle!”  This Leapfrog game features a raindrop named Splurgle, who needs to navigate his way through a series of pipes to get back to his lake.  My part in this project was to illustrate a series of panels that would explain ideas like volume andContinue reading “Art From “Splurgle!””

A little bit of time travel

I’ve been looking through some of my old drawings lately and came across this.  I did this sketch of my wife, Gillian, as she slept on the couch.  Her mother put that quilt on her and our cat, Astro, thought it looked like a nice spot for a nap too.  That was in 1990.  Sadly,Continue reading “A little bit of time travel”