Turbo Shot: User Interface Design

For the UI design in Turbo Shot the idea was to create variations on the main theme. The home screen and store pages are the most colourful, high-key scenes, but as you get into more of the guts of the machine the themes get a little darker. The idea I had in mind was theContinue reading “Turbo Shot: User Interface Design”

Turbo Shot: Mechanical Designs

For the mechanical designs in Turbo Shot I thought the best approach for creating them was to do so in the voice of the antagonist of the game: Dr. Stinchcomb. Thinking of these designs coming from his hand brought more of a theme and focus to the work. Some of these concepts are shown inContinue reading “Turbo Shot: Mechanical Designs”

Turbo Shot: Characters

Turbo Shot has a large cast of characters and I enjoyed designing them. I thought I’d show some of the development process here. As they often do, these characters started out as pencil on paper roughs, then went through a few drafts to the final designs, on to 3D modelling and the renders you seeContinue reading “Turbo Shot: Characters”

Cowbots and Aliens: Wanted Posters

What Western setting is complete without Wanted Posters?  For Cowbots and Aliens, I created this series of posters to be displayed throughout the town setting.  The sketches you see here were actually part of the character design process for the game.  It was a fun way to use artwork that otherwise wouldn’t have been seen publicly. BonusContinue reading “Cowbots and Aliens: Wanted Posters”