For the mechanical designs in Turbo Shot I thought the best approach for creating them was to do so in the voice of the antagonist of the game: Dr. Stinchcomb. Thinking of these designs coming from his hand brought more of a theme and focus to the work. Some of these concepts are shown inContinue reading “Turbo Shot: Mechanical Designs”
Last year I worked on a game called Cowbots and Aliens; it’s a Virtual Reality Sci-fi/Western mashup on STEAM VR by Wizard Games. It was a lot of fun designing the characters for this game (I will be adding a separate post about that). The pictures above are paintings I made to appear on theContinue reading “Cowbots and Aliens: The Saloon Paintings”
Here are some illustrations I created for a project called “Splurgle!” This Leapfrog game features a raindrop named Splurgle, who needs to navigate his way through a series of pipes to get back to his lake. My part in this project was to illustrate a series of panels that would explain ideas like volume andContinue reading “Art From “Splurgle!””
Here are some story panels I created for Disney’s Planes in 2013. The process for these was to take the 3D character models into Maya, light and render them and create the simple placeholder 3D backgrounds. The main portion of this task was combining all the elements to create a final digital painting. The backgroundsContinue reading “Disney Planes”
Disney Background Art In 1997, I was working for Disney Interactive. At the time, 3D environments were a relatively new thing. I had the task of showing what we could do with the technology we had. I created these backgrounds using 3DStudio and Photoshop. You might be thinking 3DStudio Max, but this was earlier thanContinue reading “Thowback Thursday: Art Edition”
Here is my new animation reel highlighting the work I did at InLight Entertainment. We did a number of projects for Disney, Pixar, Nickelodeon and many others over the eleven years I worked there.