Turbo Shot has a large cast of characters and I enjoyed designing them. I thought I’d show some of the development process here. As they often do, these characters started out as pencil on paper roughs, then went through a few drafts to the final designs, on to 3D modelling and the renders you seeContinue reading “Turbo Shot: Characters”
Character designs, renderings and mechanical designs from my most recent project at Wizard Games: Turbo Shot. I was responsible for creating the overall look of the game, designing the characters, UI concepts and the lore of the title. Turbo Shot: Characters Mechanical Designs UI Designs For the UI design in Turbo Shot the idea wasContinue reading “Turbo Shot: Art and Design”
My role at wizard games as Chief Artist involves crafting the overall look of our titles. As the title of Merge Racers suggests it’s a “merge” game about cars. For this mobile game I proposed creating a racing title that was different, in that it was more about toys and that nostalgic feeling of collectingContinue reading “Merge Racers: Art and Design”
Here are some story panels I created for Disney’s Planes in 2013. The process for these was to take the 3D character models into Maya, light and render them and create the simple placeholder 3D backgrounds. The main portion of this task was combining all the elements to create a final digital painting. The backgroundsContinue reading “Disney Planes”
Here is my new animation reel highlighting the work I did at InLight Entertainment. We did a number of projects for Disney, Pixar, Nickelodeon and many others over the eleven years I worked there.
I built and textured three of the characters for the CARS 2 Explorer title; Lightning McQueen, Pacer and Sheriff. Of the three characters I found Sheriff (bottom image) the most difficult to do. It wasn’t that he was more complicated than the others, it was that I had less reference to go by. I woundContinue reading “Cars 2 – Models”
This was one of my favorite scenes to do. When the staff at Leapfrog saw it they thought it came from Pixar, so that was a nice compliment. Here is the rough as rendered in Maya: And here is the final version after painting:
Hi, This is my first ever blog post so I thought I’d put up a few images I did for work last year. I work for Inlight Entertainment in Victoria, BC, Canada as an artist. We produced a Cars 2 title for the Leapfrog Explorer. One of the things I liked about doing this projectContinue reading “Art from Cars 2”