Turbo Shot: User Interface Design

For the UI design in Turbo Shot the idea was to create variations on the main theme. The home screen and store pages are the most colourful, high-key scenes, but as you get into more of the guts of the machine the themes get a little darker. The idea I had in mind was theContinue reading “Turbo Shot: User Interface Design”

Turbo Shot: Mechanical Designs

For the mechanical designs in Turbo Shot I thought the best approach for creating them was to do so in the voice of the antagonist of the game: Dr. Stinchcomb. Thinking of these designs coming from his hand brought more of a theme and focus to the work. Some of these concepts are shown inContinue reading “Turbo Shot: Mechanical Designs”

Turbo Shot: Characters

Turbo Shot has a large cast of characters and I enjoyed designing them. I thought I’d show some of the development process here. As they often do, these characters started out as pencil on paper roughs, then went through a few drafts to the final designs, on to 3D modelling and the renders you seeContinue reading “Turbo Shot: Characters”

Turbo Shot: Art and Design

Character designs, renderings and mechanical designs from my most recent project at Wizard Games: Turbo Shot. I was responsible for creating the overall look of the game, designing the characters, UI concepts and the lore of the title. Turbo Shot: Characters Mechanical Designs UI Designs For the UI design in Turbo Shot the idea wasContinue reading “Turbo Shot: Art and Design”

Merge Racers: Art and Design

My role at wizard games as Chief Artist involves crafting the overall look of our titles. As the title of Merge Racers suggests it’s a “merge” game about cars. For this mobile game I proposed creating a racing title that was different, in that it was more about toys and that nostalgic feeling of collectingContinue reading “Merge Racers: Art and Design”

Cowbots and Aliens: Wanted Posters

What Western setting is complete without Wanted Posters?  For Cowbots and Aliens, I created this series of posters to be displayed throughout the town setting.  The sketches you see here were actually part of the character design process for the game.  It was a fun way to use artwork that otherwise wouldn’t have been seen publicly. BonusContinue reading “Cowbots and Aliens: Wanted Posters”

Cowbots and Aliens: The Saloon Paintings

Last year I worked on a game called Cowbots and Aliens; it’s a Virtual Reality Sci-fi/Western mashup on STEAM VR by Wizard Games.  It was a lot of fun designing the characters for this game (I will be adding a separate post about that).  The pictures above are paintings I made to appear on theContinue reading “Cowbots and Aliens: The Saloon Paintings”

Art From “Splurgle!”

Here are some illustrations I created for  a project called “Splurgle!”  This Leapfrog game features a raindrop named Splurgle, who needs to navigate his way through a series of pipes to get back to his lake.  My part in this project was to illustrate a series of panels that would explain ideas like volume andContinue reading “Art From “Splurgle!””

Disney Planes

Here are some story panels I created for Disney’s Planes in 2013. ┬áThe process for these was to take the 3D character models into Maya, light and render them and create the simple placeholder 3D backgrounds. The main portion of this task was combining all the elements to create a final digital painting. The backgroundsContinue reading “Disney Planes”

Thowback Thursday: Art Edition

Disney Background Art In 1997, I was working for Disney Interactive.  At the time, 3D environments were a relatively new thing.  I had the task of showing what we could do with the technology we had.  I created these backgrounds using 3DStudio and Photoshop. You might be thinking 3DStudio Max, but this was earlier thanContinue reading “Thowback Thursday: Art Edition”