Here are some illustrations I created for a project called “Splurgle!” This Leapfrog game features a raindrop named Splurgle, who needs to navigate his way through a series of pipes to get back to his lake. My part in this project was to illustrate a series of panels that would explain ideas like volume and the processes of condensation, evaporation and freezing as Splurgle would need to change states to get through the pipes.
The idea was to create illustrations that looked like they were being shown in a classroom – as if there was a film projector showing the film on a screen. I decided to make the illustrations look something like what you might see in those UPA Cartoons from the 1950s (this was the studio that created Mr. Magoo among many others).
I made a set of twenty-three of these in about two days. Usually, I am called upon to do more detailed and demanding work that takes a long time to do, but this was refreshing to make something more simple and with obvious imperfections like the wonky hand drawn letters and off-register colours.
This was one of my favorite scenes to do. When the staff at Leapfrog saw it they thought it came from Pixar, so that was a nice compliment.
Here is the rough as rendered in Maya:
And here is the final version after painting:
This is my first ever blog post so I thought I’d put up a few images I did for work last year. I work for Inlight Entertainment in Victoria, BC, Canada as an artist. We produced a Cars 2 title for the Leapfrog Explorer. One of the things I liked about doing this project was working on the story panels. I worked with another artist creating models in Maya and rendering the rough scenes out in layers. We certainly didn’t have the budget to rig the characters like Pixar does, so we roughed out the scenes in 3D, then I used Photoshop to paint the final versions.
When I saw the film in the Theatre I was pleased to see how close we got this scene. Here Mater and Finn are trapped inside Big Bently (Big Ben). Painting the expressions was definitely the most challenging part of the process. When we do a project like this we get lots of reference images from the film production team, but we were working on the game at the same time the film was still being made, so allot of what we saw was rough or went through a lot of changes.