For the UI design in Turbo Shot the idea was to create variations on the main theme. The home screen and store pages are the most colourful, high-key scenes, but as you get into more of the guts of the machine the themes get a little darker. The idea I had in mind was theContinue reading “Turbo Shot: User Interface Design”
Category Archives: Concept Art
Turbo Shot: Mechanical Designs
For the mechanical designs in Turbo Shot I thought the best approach for creating them was to do so in the voice of the antagonist of the game: Dr. Stinchcomb. Thinking of these designs coming from his hand brought more of a theme and focus to the work. Some of these concepts are shown inContinue reading “Turbo Shot: Mechanical Designs”
Turbo Shot: Characters
Turbo Shot has a large cast of characters and I enjoyed designing them. I thought I’d show some of the development process here. As they often do, these characters started out as pencil on paper roughs, then went through a few drafts to the final designs, on to 3D modelling and the renders you seeContinue reading “Turbo Shot: Characters”
Cowbots and Aliens: Wanted Posters
What Western setting is complete without Wanted Posters? For Cowbots and Aliens, I created this series of posters to be displayed throughout the town setting. The sketches you see here were actually part of the character design process for the game. It was a fun way to use artwork that otherwise wouldn’t have been seen publicly. BonusContinue reading “Cowbots and Aliens: Wanted Posters”