Turbo Shot: Art and Design

Character designs, renderings and mechanical designs from my most recent project at Wizard Games: Turbo Shot. I was responsible for creating the overall look of the game, designing the characters, UI concepts and the lore of the title. Turbo Shot: Characters Mechanical Designs UI Designs For the UI design in Turbo Shot the idea wasContinue reading “Turbo Shot: Art and Design”

Merge Racers: Art and Design

My role at wizard games as Chief Artist involves crafting the overall look of our titles. As the title of Merge Racers suggests it’s a “merge” game about cars. For this mobile game I proposed creating a racing title that was different, in that it was more about toys and that nostalgic feeling of collectingContinue reading “Merge Racers: Art and Design”

Cowbots and Aliens: The Saloon Paintings

Last year I worked on a game called Cowbots and Aliens; it’s a Virtual Reality Sci-fi/Western mashup on STEAM VR by Wizard Games.  It was a lot of fun designing the characters for this game (I will be adding a separate post about that).  The pictures above are paintings I made to appear on theContinue reading “Cowbots and Aliens: The Saloon Paintings”

Disney Planes

Here are some story panels I created for Disney’s Planes in 2013.  The process for these was to take the 3D character models into Maya, light and render them and create the simple placeholder 3D backgrounds. The main portion of this task was combining all the elements to create a final digital painting. The backgroundsContinue reading “Disney Planes”

Thowback Thursday: Art Edition

Disney Background Art In 1997, I was working for Disney Interactive.  At the time, 3D environments were a relatively new thing.  I had the task of showing what we could do with the technology we had.  I created these backgrounds using 3DStudio and Photoshop. You might be thinking 3DStudio Max, but this was earlier thanContinue reading “Thowback Thursday: Art Edition”

Art from Brave

Last year I worked on Pixar’s Brave for the Leapfrog Explorer.  It was a big project and my main task for this was painting backgrounds.  One challenge for work like this is the way the ground plane is tilted up at such a strong angle.  The reason this is done is that many objects needContinue reading “Art from Brave”

Brushes on the iPod touch: Series 3

The third series I’ve been working on is portraits of my family.   My son was interested in the portraits that have become the Held series and asked if I would paint his portrait, too.  I had him sit for me a few times.  I  don’t think I’ve completed a piece that I’ve had as muchContinue reading “Brushes on the iPod touch: Series 3”

Digital Painting on an iPod: Series 2

This is the first image of a second series of paintings made on an iPod touch.  Part of the reason I’ve been doing portraits like this is I like the feeling of intimacy these pictures have, held on a small screen.  It reminds me of the miniature paintings travelers would carry with them before theContinue reading “Digital Painting on an iPod: Series 2”